I know this sounds impossible but this is what I experienced. My test showed that the aa settings made in the ccc affect the environment while the fxaa setting from the game affects the cars. In game it's fxaa and in the ccc it's edge detect 12圎Q. You might notice that we seem to have two conflicting aa settings now. The game runs very smooth now and looks nice. I also always set texture quality to high (for all games) set anti-aliasing method to multi-sampling set anti-aliasing-mode to override application settings set the overall graphic settings to ULTRA After playing with the settings for hours I found the right configuration. I was pretty unhappy with the graphics for the same reasons you already mentioned. PS: Thanks to the user mmike0913 who introduced me to NVIDIA Inspector several years ago I do appreciate all comments, tweak improvements/suggestions and feedbacks PLAY THE GAME (when Ubisoft stop messing with the servers OR enable offline mode) Set your Anti Alising to match the values you put on NVIDIA Inspector (4x or 8x MSAA) Once you're tired of tweaking your game click "Apply Changes". Set FXAA to "Off" 0 ) means LESS distance so more ugly textures (good to improve performance if you really need it) Set Antialiasing - Transparency Supersampling to "4x Supersampling" Set Antialiasing - Transparency Supersampling to "4x Sparse Grid Supersampling" Set Antialiasing - Transparency Multisampling to "Off" Set Antialiasing Mode to "Override any application setting" Since NVIDIA Control Panel wasn't able to tweak the game at all, I recommend the download from NVIDIA Inspector (It is just a better version of NVIDIA control panel and vastly used): Tired of getting sick with a bizarre "next gen" title with bad pos-processing graphics? Tired of blinking edges while wandering on cities?
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